Released Adventures
DMJAM #2 Weddings Gone Wrong
During the first 2 weeks of June 2018 contestants from all over the world joined the second Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Wedding Gone Wrong'. This bundle is the result of that competition. 8 adventures (129 pages) for you to enjoy. My adventure in the bundle is:
Something Blue
A troubling vision foretells death and ruin at a royal wedding. Adventurers are called for by the blind warrior queen—to save her daughter and her queendom! A thrilling adventure with ancient gold, a ring hot from the forge, borrowed magic, and a necromancer who sings the blues.An adventure for 5th level Players.
Love Bites
A Valentine's Day inspired adventure designed to work well as an introduction to the Dungeons & Dragons game. Guidance is included for running the adventure for a single person or a group of Tier 1 or Tier 2 characters. Perfect for a D&D Date Night.
Solstice Shenanigans
A winter-holiday inspired adventure designed to work as a break from an ongoing campaign. The winter holiday season is over, but the fun continues! Comes with a whole pack of maps and tokens that can be printed or used digitally. Now with printable paper minis too!
Other Products
Rovers of the Unknown
A collection of four ranger archetypes: the Beastbounder, Lorekeeper, Pathmaker, and Stormchaser.
Opposing Oaths
A collection of four sacred oaths for the paladin: the Oath of Endless Night, the Oath of Guiding Light, the Oath of Loyalty, and the Oath of Opposition.
Hazardous Heritages
A collection of five sorcerours origins: Blood of the Battlefield, Blood of the Sphinx, Elemental Lineage, Fiendish Birthright, and Medusan Legacy.
Rascals, Rapscallions & Reprobates
A collection of four roguish archetypes: the Silvertongue, Tactician, Thug, and Whisper.
Ways of Balance
A collection of four monastic traditions inspired by real martial arts, ancient myths, and modern fantasy. The Way of Harmonious Spirit, the Way of Petals, the Way of the Heavenly Fist, and the Way of the Stick.
Perilous Paths
A collection of four primal paths for the barbarian class, focused on darkness and silence. These are the Paths of the Edgewalker, the Machine, the Quiet Riot, and the Shadow.
Of Light & Shadow
A collection of four druidic circles that explore the duality of life through dark and light: the Circle of Blossoms, the Circle of Ravens, the Circle of the Dawn, and the Circle of the Void.
Dynamic Warriors
A collection of four martial archetypes that bring out the best of the fighter class: the Gladiator, Renegade, Slammer, and Sworn Defender.
The Nullifier
A new class designed to drain and dominate your detractors, with four subclasses: the Arcane Abolisher, Divine Defiler, Martial Maligner, and Rascal Revealer.
Liminal Lineages
A new collection of five species born on the border of the natural and supernatural. An exploration in what it means to be humanoid. The ambridi are sentient seeds covered in magical sap. The argili are clay-like masters of manipulation. The vasari are at home in the water. The vulkari are living volcanoes. And the whiri are sentient strings and cords who make their physical bodies from found objects.
The Impostor
A new class capable of filling in for any role, with five subclasses: the Aspect of Battle, the Aspect of Devotion, the Aspect of the Occult, the Aspect of Sabotage, and the Aspect of Words.
Body, Mind & Soul
Three new Riddle options for The Ravager: Flesh, Spirit, and Thought. Some ravagers feel they need no more than their fists and feet to find the answer they seek. Those who follow the Riddle of Flesh are masters of unarmed combat. The divine touches all things. Ravagers who follow the Riddle of Spirit embrace this connection and use it along with their Momentum to enforce the will of the gods. Momentum is not just a physical phenomenon. Those who follow the Riddle of Thought have discovered methods of exerting their will over more than just the physical realm. They use their Momentum to perform incredible psionic feats.
The Book of Beastlings
A new fey-touched lineage of anthropomorphic animals with over 130 ancestries, and several racial feats. From aardvarks to zebras, with a second volume planned if the first is successful.
Domains of Duality
Four new Divine Domain options for clerics: Abundance, Famine, Pestilence, and Purity. This supplement started as Domains of the Apocalypse, and I was going to include some more apocalyptic variants of the War and Death Domains, but I'm a big fan of exploring duality and opposites. So, in the end, once I had Famine and Pestilence mostly squared away, I just couldn't resist making conflicting domains for them. Thus, Abundance and Purity were born.
Primordial Patrons
Four new otherworldly patrons for warlocks. The Ancestors patron lets you channel the power of your heritage, the Everstorm patron connects you to a powerful sentient storm, the Formless patron grants you the power of oozes, and the Mother Fungus lets you branch out to harness the power of fungus.
Magic of Identity
Four new arcane traditions for wizards. Hematurgy unlocks the power of blood, Leximancy explores the power of words, numerology plays with the power of numbers, and Signumancy utilizes the power of sigils and signs.
The Ravager
A new class based around a Momentum mechanic, with three subclasses and a selection of magic items.
Bites, Burns & Black Magic
A trio of Bard College options. The College of Serpents can poison or charm their foes, the College of Souls can animate their fallen foes to aid them, and the College of Zingers can use their words as weapons to turn the attacks and even magic of their enemies back on them!
The Copper Sanctum's
Textless Character Sheet 3x5
TCSx2 for short. A character sheet for everywhere. Fold it up to the size of a 3x5 card without losing out on anything important. Textless, with intuitive iconography to help you keep all the numbers straight.
The Copper Sanctum's
Textless Character Sheet 8.5x11
A standard-sized version of my TCSx2. For those who prefer pictures, but still want something traditional.
Coming Soon
A Fungus Among Us: The Mystery of Moonthistle Isle
Missing ships and magic items lead the party to Moonthistle Isle, a former tropical paradise and home to a corrupted Mother Fungus. A Fungus Among Us is a multiple session adventure for 11th-15th level characters with special guidance for multiple methods of play.
The Carnival Codex
Rules for twenty fun carnival games, a dozen new subclasses (one for each base class), ten entertaining magic items, eight fun carnival foods (some with extra effects), two new background options, and a carnival adventure featuring several new creatures!
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